Nescient

Press kit

Nescient

A hardcore turn-based traditional roguelike where you explore a surreal city. Fight tactically, manage wounds, shape your own magic, and leave lasting consequences across every run.

Nescient cover art

Basic data

  • DeveloperPablo Barron
  • GenreTraditional roguelike, tactical turn-based RPG
  • PerspectiveIsometric 2D, pixel art
  • LanguagesEnglish, Spanish
  • Release windowQ4 2028
  • PlatformsPC (Steam)
  • EngineGodot
  • Store pageWishlist on Steam
  • Inquiriespablo.barron.ballesteros@gmail.com
  • TwitterPablo Barrón @PabloSmolKitten

About

The pitch, and the essentials, for coverage and store pages.

A city built upon forgotten rituals. A journey through dreams and initiation. Every station leads somewhere stranger.

You wake up aboard a subway train.

Every journey ends the same way.

Every awakening leaves something behind.

Beyond its doors lies a city that feels strangely familiar. A distorted reflection of the ordinary, where every stranger seems to know more about you than you do.

Every time you wake up, the city remembers.

Death is permanent. Nothing else is.

Features

What sets a run apart.

  • A hardcore turn-based roguelike with permanent death and lasting consequences.
  • Create your own Chaos Magick sigils by combining words and ideas into entirely new magical effects.
  • Meaningful conversations that can change far more than the present.
  • Tactical turn-based combat featuring localized and realistic injuries and a mix of traditional and modern weapons.
  • A living world with NPCs and factions that react to your actions and dialogue choices.
  • Procedurally generated districts filled with secrets.
  • Atmospheric pixel art enhanced by dynamic colored lighting.
  • Original soundtrack.
  • Explore rhizomatic territories shaped by Kabbalah, Thelema and contemporary theory-fiction.
  • Some questions can only be answered by waking up again.

Trailer

Announcement trailer, safe to embed or re-host.

Screenshots

Click any image to open it full size for your article. These are also inside the full press kit ZIP.

Lead developer bio

Biographical details of the lead game developer

Pablo Barrón is the solo developer behind Nescient, handling programming, pixel art, and music composition.

Born in Donostia / San Sebastián and currently based in Madrid (Spain), Pablo holds a Master's degree in Computer Engineering and specializes in designing complex systems and algorithms.

He is the creator of several projects, including the turn-based roguelike Dawn of the Mexica, released on Steam in 2020. He is also the author of technical books such as Advanced C# Programming for Video Games: Design Patterns for Unity and Godot and DeepSeek and why free software is the future of AI, and regularly writes technical articles at reflejos.root.sx.

Press assets

Everything here is cleared for editorial use. No account or form required.

  • Full press kit
    Logos, screenshots, fact sheet, trailer - ZIP
    Download
  • Main capsule
    JPG, 1232x706
    Download
  • Trailer
    MP4, 1080p
    Download

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