Press kit
A hardcore turn-based traditional roguelike where you explore a surreal city. Fight tactically, manage wounds, shape your own magic, and leave lasting consequences across every run.
The pitch, and the essentials, for coverage and store pages.
A city built upon forgotten rituals. A journey through dreams and initiation. Every station leads somewhere stranger.
You wake up aboard a subway train.
Every journey ends the same way.
Every awakening leaves something behind.
Beyond its doors lies a city that feels strangely familiar. A distorted reflection of the ordinary, where every stranger seems to know more about you than you do.
Every time you wake up, the city remembers.
Death is permanent. Nothing else is.
What sets a run apart.
Announcement trailer, safe to embed or re-host.
Click any image to open it full size for your article. These are also inside the full press kit ZIP.
Biographical details of the lead game developer
Pablo Barrón is the solo developer behind Nescient, handling programming, pixel art, and music composition.
Born in Donostia / San Sebastián and currently based in Madrid (Spain), Pablo holds a Master's degree in Computer Engineering and specializes in designing complex systems and algorithms.
He is the creator of several projects, including the turn-based roguelike Dawn of the Mexica, released on Steam in 2020. He is also the author of technical books such as Advanced C# Programming for Video Games: Design Patterns for Unity and Godot and DeepSeek and why free software is the future of AI, and regularly writes technical articles at reflejos.root.sx.
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